WizKids is pleased to announce Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann, is now available in North American game stores.

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, 4 – 9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving. Each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.

The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

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By Timothy Janson

Tim Janson has been an entertainment writer for 20 years whose credits include: Fangoria, City Slab, Newsarama, Collider, The Horror Review, Mania Entertainment, and several others. He is an avid collector of books and swords.

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