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TERMINATOR SALVATION
* * (by Brian Orndorf) STARRING: Christian Bale, Sam Worthington,
Moon Bloodgood, Helena Bonham Carter, Anton Yelchin, Bryce Dallas Howard, Jane
Alexander, Michael Ironside
The year is 2018, and John Connor (Christian Bale) is an exhausted soldier in the war against Skynet and their army of killing machines. Using tapes from his dead mother (Linda Hamilton, in a vocal cameo) as his guide, Connor attempts to piece together his future, which is tied directly to his past. The clue in play here is Kyle Reese (Anton Yelchin), John’s father, who’s now a feisty teenager looking to assist the Resistance movement stationed clandestinely across the globe. Freed from captivity is Marcus (Sam Worthington), a ruthless killer from 2003 who has now regained consciousness, unaware that machines have corrupted his body through devious experimentation. Finding his way across the wasteland to Los Angeles, Marcus befriends Kyle, who takes him to the core of the Resistance, finally meeting with John Connor when Kyle is taken by the enemy, marked for termination, thus threatening any hope for the future. As expected, Terminator Salvation is not a simple to film to summarize. By now, the mind-bending John Connor legacy has been pulled apart like taffy left out in the sun, messily reconfigured to meet the standards of the various directors who have suited up for the sci-fi cause. The latest mind to tackle Terminator is McG. An unlikely choice, I know, yet McG has made quite an impression over the years with his cherry bomb Charlie’s Angels pictures and his detour into Oscar bait with the football drama We Are Marshall. We’re not talking a razor-sharp cinematic mind here, but McG has an intricate vision for action set pieces, making him comfy with the demands of the tangled Terminator world. However, to put it bluntly: McG botches the whole venture. Where exactly does this picture go wrong? Well, the shining moments of Salvation are the sequences that reference the past Terminator features. That’s not how a reboot should score heart-stopping highlights.
With his monochromatic, gritty cinematography, McG is gunning to manufacture a forbidding future world environment for Salvation that reworks previously established visions of Connor’s combat years. What Cameron imagined as a cold, murky war of the night is now a sun-dried barren wasteland of grimy survivors and numerous Terminators stationed out in the unknown to hunt them down. The screenplay by John D. Brancato and Michael Ferris is an unsurprisingly dim-witted affair (the men previously teamed on Catwoman!), downplaying the time-twisting mania of prior films to baste in the post-apocalyptic gloom. The change in atmosphere isn’t appealing and the screenwriting does nothing to inspire, gifting the cast miserable exchanges of Sci-Fi Original dialogue and narrow characterization that intensifies McG’s cluelessness with the property. While I trust the director was eagerly committed to the story, there are sections of Salvation that reek of a man who mentally wandered off, trusting a steady diet of fireballs and city-block-sized explosions would cover any his blunders. Promoted as the rise of John Connor from grunt to rebel leader, Salvation is actually more consumed with the story of Marcus, a machine/man hybrid who’s here to supply the brawn and a dollop of crude thematic substance the rest of the picture can’t be bothered with. It’s a complicated role that McG is most intent on exploring, leaving Connor and Bale’s one-note performance of raspy howling absent the gravity to believably plug into established myth, making Bale’s appearance seem more like a stunt-casting cameo. Salvation is left to Worthington, and his combination of bland charisma and wobbly accent control renders the character a complete blank; a hero not worth the emotional investment, reduced to screams and grunts to lure a reaction out of the viewer. Marcus is intended to represent the next stage of Terminator violation, yet McG never sells the combustibility of the conflicted man and his psychological processing of dual purpose. It’s a curiously ineffective character, and he’s the linchpin for the whole story.
I don’t doubt McG’s enthusiasm for the Terminator universe. The highlights of this disappointing picture tend to ape previous achievements, be it a recognizable line or two, a specific Guns N’ Roses anthem blasting away from a boom box, or a showdown between Connor and a freshly produced T-800. This lethargy extends to Danny Elfman’s score, which only jolts awake when reminding the audience how terrific Brad Fiedel’s original percussive compositions were. McG loves to pepper in the references and tributes, but he’s aware of invention, focused primarily on the machine army, which moves from Cameron’s handful of killer robots and wobbly airships to a plethora of sleek tanks, glossy motorcycles, and CG-rich metal grunts all poised to slaughter our heroes. Obviously more time was spent on designing Salvation than editing Salvation. The
Terminator world is a place where
up is down and left is right. While Salvation makes a game attempt to
rile up the screwball continuity of this franchise to introduce a new wellspring
of adventure for John Connor, the choices made by McG and his crew smother the
nuances James Cameron worked diligently to generate. Instead, Terminator
Salvation is a cold, blunt summer movie misfire, infatuated with mindless
explosions like an infant with faecal matter. The last picture featured Arnold
Schwarzenegger exclaiming Talk to the hand! for goodness sake. Clearly there was
room for improvement. Still, we’d take a brief franchise humiliation over this
lumbering, joyless detour into unappetizing Hollywood recycling.
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