Jennifer Jason Leigh, Jude Law, Willem Dafoe, Ian Holm, Don McKellar, Callum Keith Rennie,
Sarah Polley, Christopher Eccleston, Robert A. Silverman
1999, 97 Minutes, Directed by: David Cronenberg
Jennifer Jason Leigh is game designer Allegra Geller, responsible for
the new state-of-the-art eXistenZ game system; along with PR newbie Ted
Pikul (Jude Law), they take the beta version of the game for a test drive
and are immersed in a dangerous alternate reality. The game isn't quite like
PlayStation, though; it's a latexy pod made from the guts of mutant
amphibians and plugs via an umbilical cord directly into the user's spinal
column (through a BioPort). It powers up through the player's own nervous
system and taps into the subconscious; with several players it networks
their brains together. Geller and Pikul's adventures in the game reality
uncover espionage and an antigaming, proreality insurrection. The game world
makes it increasingly difficult to discern between reality and the game,
either through the game's perspective or the human's.
David Cronenberg's movies are in a genre of all their own. When I phoned a friend to watch eXistenZ with me, he asked what it is about. I didn't bother with explaining that it is a virtual reality thriller, I just said "it's a David Cronenberg movie." And without further adieu, my friend agreed to go watch it with me.
To recap: Canadian director David Cronenberg's movie output includes amongst others:
The Dead Zone, Videodrome,
Naked Lunch, Crash, The Fly and
Scanners. See what I see about them being a genre of all their own? No-one makes movies quite like Cronenberg does so when I say that
eXistenZ is a "virtual reality thriller" you'll know that it'll have less in common with the clichés of cyberpunk movies like
The Matrix and Johnny Mnemonic than it will with the director's previous output.
"Director Cronenberg's usual fetishism for misshapen body parts
and organs . . ."
Thus eXistenZ shows Cronenberg's usual fetishism for misshapen body parts and organs as well as bodily fluids. It is not a movie for the faint-hearted or squeamish. The movie's title refers to a game of the same name - think of the usual holo-deck (as in
Star Trek - Generations) total immersion mixed with your average "quest" game and you're getting close.
But the hardware in eXistenZ isn't your usual metal and plastic contraptions. They are organic in nature. The Sony Playstation-type console used to play the game looks more like some deformed rubbery liver (or worse!). It has "cords" that look like intestines, which are inserted into a hole at the bottom of the human player's back that goes all the way to the spinal cord. Beginning to get the idea?
eXistenZ is weird and surreal stuff indeed - precisely what one has come to expect from
Cronenberg. While it touches on some issues similar to the hugely popular
The Matrix, it is ultimately a more thought-provoking and restrained movie. eXistenZ will slowly draw you into its plot (of which I do not want to reveal anything as to not spoil any surprises) and will no doubt leave you pondering on some of the issues it raises as you leave the theatre.
Purely as a virtual reality thriller it works well and hard sci-fi fans will be glad at having seen it. However, purely as a Cronenberg movie it disappoints because of a sometimes flagging pace, some inconsistent acting and because it is in the end too restrained and ambitious for its own good. But it remains worthwhile seeing.
Top 100 Sci-Fi
of all time